26 Enhancing and Modifying the Scenev0.1.31 → v0.1.32
Changed in v0.1.32 (2026-04-02): section 26 now refrance section 21 about reconstruction of the scene
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| 1 | # 26 Enhancing and Modifying the Scene | 1 | # 26 Enhancing and Modifying the Scene |
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| 3 | From the `Form` data, one can reconstruct a scene by placing each artifact in `layout` according to its placement as specified in the `Embedding`. Modules can also add additional information to enhance or modify the scene by making use of the `FormMetadata`, `FormProperties`, and `EmbeddingProperties` types. These types by default include only empty objects, i.e., objects with no members, representing no additional or altered behavior beyond placing artifacts in the `layout` member. | 3 | From the `Form` data, one can reconstruct a scene by placing each artifact in `layout` according to its placement as specified in the `Embedding`, defined in [[21-Scene]]. Modules can also add additional information to enhance or modify the scene by making use of the `FormMetadata`, `FormProperties`, and `EmbeddingProperties` types. These types by default include only empty objects, i.e., objects with no members, representing no additional or altered behavior beyond placing artifacts in the `layout` member. |
| 4 | 4 | ||
| 5 | In this section, we go through some modules that can be used to enhance or modify the scene. These modules are not part of the core specification and implementations MAY implement them. | 5 | In this section, we go through some modules that can be used to enhance or modify the scene. These modules are not part of the core specification and implementations MAY implement them. |