26.05.01 Reconstruction Logicv0.1.24 → v0.1.25
Changed in v0.1.25 (2026-04-02): now reconstraction logic ref section 21 and talk about the case for freefrom
→+3 −1
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| 1 | # 26.05.01 Reconstruction Logic | 1 | # 26.05.01 Reconstruction Logic |
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| 3 | The reconstruction logic takes a `Form` with a specified layout mode and outputs a `layout` following the specified layout mode restrictions, derived from the original `layout` in `Form`. The output `layout` is then used to reconstruct the scene by placing each artifact in the output `layout` according to its placement as specified in the `Embedding`. The reconstruction logic therefore refers to how to produce a `layout` following the restrictions from the original `layout`. | 3 | The reconstruction logic takes a `Form` with a specified layout mode and outputs a `layout` following the specified layout mode restrictions, derived from the original `layout` in `Form`. The output `layout` is then used to reconstruct the scene by placing each artifact in the output `layout` according to its placement as specified in the `Embedding`, as defined in [[21-Scene]]. The reconstruction logic therefore refers to how to produce a `layout` following the restrictions from the original `layout`. |
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| 5 | For the freeform layout mode, the `layout` in the input `Form` is the output `layout` and is directly used for the reconstruction of the scene. | ||